Optional aboveOptional animatedOptional backgroundOptional baseOptional burnOptional caveThe tile to switch to when collapsing or opening up a cave entrance.
Optional civilizationThe amount of civilization score to give when building this.
Optional contaminatedThe reversed or contaminated type that this water turns into.
Optional cooledPuddles will cool down tiles and create the following TerrainType on this tile.
Optional decayOptional deepOptional diesWhen this tile dies via the "isGrass" property, this is what the tile turns into.
Optional durabilityBases the durability on an item type. Any item that has a SetDown action should have this set for the matching terrain type.
Optional flammableOptional freshOptional gatherOptional gatherOptional groupOptional hasOptional iceOptional isis either a cave entrance or collapsed cave entrance. Used for multiple checks.
Optional isWhen tilling this terrain, you will attempt to dig up the grass instead.
Optional isOptional isOptional isOptional leftOptional meltItem that defines the decay amount when this doodad is melting.
Optional meltsArray of tile events that are spawned when terrain decays (or melts).
Optional modDo not provide or modify this value, only reference it. This is set by the modding system during the process of registration.
Optional noOptional noOptional noOptional particlesOptional passableOptional preventSet to true to prevent building things on the tile. Or set it to a list of allowed doodad types that can be built on the tile.
Optional puddleThe type of puddle it produces when splashed.
Optional reduceOptional renderOptional shallowOptional soundOptional swampOptional temperatureThe temperature produced by this terrain. When not provided, uses Temperature.Neutral.
Optional terrainOptional tileTile to create when consuming the tile (in the case of gathering/drinking water)
Optional tillableOptional updateUpdate neighbors when the tile type is involved
Optional useTrue if the terrain sprite is like a doodad
Optional waterOptional waterBase version of the water used for tilemapping.
Optional waterTerrain that water tile becomes when dug up using the dig action.
Optional waterTerrain that a tile becomes when routed using the dig action.
Optional wetGenerated using TypeDoc
The water terrain type that is a step above, or a less deep version of itself (which has specific rules based on the biometype).